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Download Rules Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) epub

by Chris Sims




The definitive reference guide of Dungeons & Dragons(R) core rules.Tired of hauling all of your D&D rules supplements to the gaming table? Having trouble finding the rule you need? The Rules Compendium supplement takes all of the game's most important rules and presents them in a single comprehensive, easy-to-reference volume for players and Dungeon Masters.In addition to presenting the rules of the game, the Rules Compendium incorporates official errata as well as behind-the-scenes designer and developer commentary explaining how the rules system has evolved and why certain rules work the way they do.
Download Rules Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) epub
ISBN: 078694725X
ISBN13: 978-0786947256
Category: Fantasy
Subcategory: Gaming
Author: Chris Sims
Language: English
Publisher: Wizards of the Coast (October 16, 2007)
Pages: 160 pages
ePUB size: 1591 kb
FB2 size: 1893 kb
Rating: 4.1
Votes: 169
Other Formats: lit doc azw txt

Dont_Wory
I picked up the D&D Rules Compendium (ordered fairly cheaply from Amazon). This is by far the best rules-related purchase I've made in a while for D&D. Wizards took all of the various core rules introduced throughout 3 and 3.5 books over the past 7 years and organized them alphabetically by topic with extra clarification, simplified explanations, and side comments from the rule designers. Topics like the Bull Rush and Charge combat actions each get a full page of explanation and clarification -- without adding complexity. Grappling, of course, gets 2 pages :)

The book focuses only on the core mechanics and does not include spells, class descriptions, equipment descriptions, magic item creation, feats, skills, etc. This is perfectly fine with me since many of those topics are not the kind of thing I, as a DM, necessarily need at hand.

It's possible that a DM will get much more use out of this book than a player. By having it on hand during game play, finding obscure or seldom used rules is much easier. So far I've only noticed one design choice that seems slightly inconsistent. Most topics get their own entry in the book, but all of the movement related topics, like flying, running, and overland movement, are grouped under a single Movement topic. Fortunately, there is a detailed topic index at the front of the book (which should have been at the *back* of the book, that's where an index belongs, but this is a minor quibble).

This book would make a great electronic download in searchable format, like a self-contained wiki. In fact, if it had been a free resource on the new Wizards D&D/Gleemax community site, they might have bought themselves back a little love from those of us who think next year's 4th edition D&D is about 5 years premature.

At least all of the artwork from the book is available for download here: [...] including some of the movement explanation diagrams.

Overall, I'm really pleased with this product. No, it won't replace a single book I've already bought, but it's great to have the critical core rules compiled in one place cleanly, clearly and (almost) consistently.
GoodLike
The Rules Compendium is one of the best hardbacks that WotC has put out recently. It is aimed at providing a resource for quickly resolving GM (and player) actions, and features a wealth of rules in a relatively concise format. The topics are (sort of) arranged alphabetically, and it is relatively easy to find what you're looking for.

The book includes good sections on attacking, actions, conditions, and all of the other things that a GM needs to be aware of during an encounter. While it does not include rules for building characters or encounters, it provides everything one needs for resolving the encounter. Concise descriptions are complemented by useful diagrams, and the tables combine elements from the DMG, PH, and many other books.

As a GM, I had started working up a rules summary to have behind my GM screen. Now, with this book, a lot of what I had been creating has been done for me. Kudos, WotC!

There are a few gaps. It would be nice if the various skills had gotten more exposure. For instance, it would be nice to have an exhaustive list of DCs and modifiers for the Climb check, for instance. Some of the optional uses of skills from the various books could have complemented this. The book is short, so this material could have certainly be added.

The only other gripe I have is that the Rules Compendium has been published near the end of the 3.5 publishing cycle. The advent of 4th edition makes this book great for those who plan on staying with 3.5, but gamers who plan on adopting 4th edition will find this book of limited usefulness.

However, the combination of useful and well-organized rules, good diagrams, and extensive tables make this book well worth the money. As a nice touch, the developers and editors liberally insert commentary, referring to personal adventures or why rules were developed the way they were. It was a nice touch, giving the gaming community a rare glimpse into the design process. Kudos again!