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Download The Quintessential Drow (Dungeons & Dragons d20 3.0 Fantasy Roleplaying) epub

by Sam Witt,Anne Stokes




Continuing the highly successful Collector's Series, The Quintessential Drow offers both players and Games Masters alike the chance to get to grips with one of the most popular, and feared, races of the d20 setting. New Rules, spells, feats, prestige classes, culture and more for the drow are all offered within this book. A complete guide to Drow for Dungeons & Dragons.
Download The Quintessential Drow (Dungeons & Dragons d20 3.0 Fantasy Roleplaying) epub
ISBN: 1904577199
ISBN13: 978-1904577195
Category: Fantasy
Subcategory: Gaming
Author: Sam Witt,Anne Stokes
Language: English
Publisher: Mongoose Publishing (September 2, 2003)
Pages: 128 pages
ePUB size: 1634 kb
FB2 size: 1489 kb
Rating: 4.9
Votes: 457
Other Formats: mbr txt rtf mobi

terostr
When this book came out, it was one of the few d20 supplements to deal with the drow in detail. Like all of the Quintessential series, the Quintessential Drow focuses on one specific race or class, and attempts to build on it in interesting ways.

The Quintessential Drow accomplishes this task admirably - but many sections of the book are forgettable. The book is broken up into roughly twelve chapters, which I will review in full.

Character Concepts is a decent beginning, which introduces the reader to some of the new information that will be discussed later (the Sac Child and Alchemically Born stand out as examples). There are several introduced here that would be interesting to play, and a few of the others are either disgusting, or uninteresting. Your mileage may vary. For those of you who've never perused a book in the Quintessential series, the character concepts are more roleplay oriented - and the various bonuses and penalties to the character aren't usually enough to make a good foundation for a munchkin character.

The Prestige Drow introduces several new prestige classes, some of which are very strange, and while they do fit the drow, some of them would be awkward to use in a game for players, or to explain as the GM. The Blessed Master being one of those, where the first level ability grants a half-fiend monstrous spider - - that also happens to be the character's child! Most of the others are more tame, and perfectly fitting with the drow.

Tricks of the Drow deals with some of the unsavory aspects of drow culture. It provides rules for slave training, torture, and tailoring potions to individuals to gain the maximum effect. It also has rules for (sexual) seduction, which isn't necessarily unsavory in this reviewer's opinion, but certainly one of those aspects of drow culture most gaming groups won't be leaping into right away.

Drow Feats has some interesting feats for drow, though most of them grant bonuses to skill checks.

Tools of Drow adds new weapons, armor, and equipment (some of them are pretty inventive, others downright outlandish - - but this seems to be a theme in the Quintessential series).

Drow Spells has a number of interesting spells, and none of them seem overpowered in any way (except the one that creates a vampiric spider for the caster).

Fleshcrafting is all about drow fleshcrafting magic. It varies from what amounts to cosmetic surgery, to being able to graft poison glands in the mouth, and various appendages to the body. Most of these grant bonuses and penalties, so the appeal of having multiple arms might wear off when you know that every time you take damage, you have to make a Will save or take penalties to all rolls. It is an interesting chapter, and I think with some house rules, it might make an excellent addition to a drow-as-enemies or drow-as-PCs style campaign.

The Gravebond introduces necromantic magic called the Gravebond (obviously). It has rules for binding spirits and literally using their energy to fuel the drow's own abilities (to the detriment of the spirit). Of great interest is the rules for most of the base classes to utilize the energy of the Gravebond to fuel enhanced versions of their normal abilities. An excellent chapter, but has the potential to be unbalancing - thankfully, like all things in this book, it seems that the Gravebond also has drawbacks. GMs should be sure to familiarize themselves with those.

Religion of Horrors is the chapter that deals with the deities that the drow worship. This is only truly useful as suggestion if you're using the standard drow pantheon from Greyhawk, the Forgotten Realms, or Eberron. If, however, you are using the Mongoose Publishing Sheoloth: City of the Drow supplement, this becomes much more important.

The Game of Bones is an excellently laid out chapter that details a system for political intrigue. Impressive in and of itself.

Arachnophilia is basically a monstrous supplement that details various spiders that the drow use as servitor creatures. Interesting, but not exactly necessary.

Silken Strongholds is the chapter with the greatest disappointment of the book. While it has some rules for constructing drow cities, sections of this chapter seem literally copied and pasted from the Quintessential Fighter (see the Building the Stronghold section on pg 114, and tell me it isn't - - I dare you). Still, it's worth taking a look at, and if you own the Stronghold Builder's Guide (Softcover) by Wizards of the Coast, combining this chapter with that book would allow for some truly fantastic fortresses. You might also want to search the Wizards of the Coast website for the 3.5 Dungeon Masters Guide web enhancement that details city construction.

All in all, the Quintessential Drow is a worthwhile addition to any GM's library. For fans of the drow, this book is almost a requirement. Combined with the Underdark (Hardcover) book for the Forgotten Realms Campaign Setting, and the Drow of the Underdark (Hardcover) book for 3.5 D&D, the Quintessential Drow would allow for GMs to make truly fearsome drow enemies for their PCs.

Even by itself, this book will give veterans of D&D pause.
The_NiGGa
wish they had the rest of the series
Breder
Kudos to Matthias (see review below) for an excellent review ! He's pretty much hit all the important highlights so there's only a few things I can add:

- there are major errors in the fleshcrafting section of the book (referrals to feats involved with the fleshcrafting skill that aren't found in the book and I don't think listing the fortitude save for every fleshcrafting type as "cosmetic" is correct either when the other methods of fleshcrafting are clearly labeled as something other than cosmetic)... I looked on the internet for some sort of fan "house rules" or corrections to the errors by mongoose publishing with no luck, could be I'm looking in the wrong place but I'm guessing a DM will have to write up the rules him or her self for those sections, which is rather annoying.

- this book works particularly well with sheoloth city of the drow book also by mongoose publishing ... combine these two books with tome of drow lore (also by mongoose publishing) and you'll have lots of material for a drow campaign if you're a dungeonmaster. Tome of Drow Lore also does a great job of filling in the "gaps" that quintessential drow misses such as the psychology and beliefs of the drow... As of this date (June 2009) as I write this the city of the drow book can be purchased for less than one third of it's suggested manufacturer retail price from various sellers.

Overall I found quintessential drow to be a fun read with plenty of info and rules to run a drow - say a campaign where all the PC's are drow for example - and worth the price you would currently pay for it from the various sellers on amazon despite the fleshcrafting errors.
Iesha
this has been a great help in the character developement for the PC that I will be playing in a new D and D game that I will be playing. This helped to add more information to a race that I needed more info on other than what is in the Monster Manual
Kulalbine
I cannot tell you how useful this book is if you want to run an underdark campaign,you'll just have to try it out yourself.I as a dm use it to flesh out underdark villains drawn from the sheoloth city of the drow book,wish they had one for mindflayers and githyanki and derro and aboleth/skum and all the other underdark races as well!!!!Why do you need to leave the dungeon anyway?