anne-richard
» » Michael Moorcook's Stormbringer (Stormbringer Roleplaying Game, 2115)

Download Michael Moorcook's Stormbringer (Stormbringer Roleplaying Game, 2115) epub

by Lynn Willis




FANTASY ROLEPLAYING IN THE WORLD OF ELRIC This dark fantasy roleplaying game is set in the world of the Young Kingdoms, based on the Elric novels written by author Michael Moorcock. Exhaustive background features rich descriptions of the island of Melnibon and of her former holdings, known collectively as the Young Kingdoms. Character generation is quick and complete. The forces of Law, Chaos, and the Cosmic Balance affect every adventurer: their allegiances reflect the choices which you make for him or her. Magic includes rules for summoning, casting spells, and invocations and enchantments. Creatures and personalities chapters describe the multitude of beasts, denizens and human-like inhabitants of the world. Spot rules highlight important game details. The gamemaster chapter is recommended reading for new gamemasters. Two scenarios, six ready-to-copy adventurers, a new world map, an index, list of terms, and play aids complete this book. All you add are dice and your imagination.
Download Michael Moorcook's Stormbringer (Stormbringer Roleplaying Game, 2115) epub
ISBN: 1568821522
ISBN13: 978-1568821528
Category: Fantasy
Subcategory: Gaming
Author: Lynn Willis
Language: English
Publisher: Chaosium (June 1, 2001)
Pages: 300 pages
ePUB size: 1331 kb
FB2 size: 1157 kb
Rating: 4.6
Votes: 420
Other Formats: doc lrf rtf lrf

Mustard Forgotten
I have every edition of this game and they always make improvements and are continually striving to make it feel more like the Young Kingdoms ( always keep telling yourself "More darkness, more gloom, more doom, less hope, everyone is someones elses pawn nothing is what it seems" and you are getting the drift.
Well I think this edition is excellant but I use the Runquest based combat system in the Elric RPG since it has specific body hit locations which is and has been one of the best things about Runequest, so I use this for everything else but the combat system, stats, creatures, magic, and the fluff is nearly exactly the same except that Stormbringer has more of it and is better written and illustrated than the Runequest version of Elric.
Kelerius
Item received in very good shape. It was a bit long to receive it, but the content met my expectations. Great ! Thanks !
Hiclerlsi
If you are a roleplayer and a follower of Moorcok's epic novels, than look no further. The book uses same rules (which are easy to digest) as does "Call of Cthulhu" and the two books can accompany each other. Detailed information on Moorcok's world, spells, bestiary and stats for well known heroes and characters.
This game has something that other roleplaying games ,in my experience, lack. You are not restricted by alignment, nor do you have to pick a strict character class. So you can end up with a skilled warrior-sorcerer (Elric style) or any other occupation and still be able to cast magic spells. Another great feature (in tradition with Elric novels) is character's abilities to summon and bind demons, elementals and other supernatural creatures, depending on the character's following of eather Law, Chaos or Balance... There are no levels so any spell can be cast or creature summoned even by novice sorcerers, only if the adventurer has enough resources for the deed. This, of course, you do at your own risk for it is a high price to pay for disturbing the Lords of the Higher Worlds...
The game has the dark and brutal feel about it and is not recommended for those that prefer high fantasy and happy endings. In my opinion, those that enjoy "Call of Cthulhu" or "Vampire" will like this as well. If you know what I am talking about, go forth and get your hands on this classic piece. You will not regret it, this I swear by Arioch...
Whiteflame
I've been playing Stormbringer 4th edition for many years by now, and have recently changed to 5th edition. The combat rules in 5th edition are far superior to 4th edition, and for this reason alone 5th edition is a welcome change. However the new character generation bugs me. Each player has 250 points to distribute between skills, and the rulebook even recommends using 101 of these points for the primary weapon. However none of the examples in the book feature beginner characters with 101% weapon skill for a good reason: I bring you my own transscript of a playtest where two beginner characters each armed with 101% broadswords fight between themselves:
P1: I roll 50, a HIT
P2: I roll 40, I parry
P2: I roll 40, I Hit
P1: I roll 83, I parry
P1: I roll 45, I hit
P2: I roll 39, I parry
P2: I roll 06, a CRITICAL hit
P1: I roll 37, I parry, but my weapon takes 4 points damage
P1: I roll 82, I hit
...
And so on. Sooner or later a broadsword breaks. The winner is the player who brought the highest number of broadswords to the match...
This is the reason why my players are not allowed to generate their own characters. Giving me as the GM some extra work (And causes my players to bicker for good reason that I give them [weak] characters)
Vivados
The step from 4th to 5th edition is incredible. There are a lot of graphics available including weapons and homeland characters. The new character creation is also excelent and lets you focus a little bit more your adventurer abilities. A must-have rpg.